Heal



Healing skills allow a segnale to heal themselves or other party members, increase the abilities of themselves or other party members (see Buffing) and ressurect dead party members. A typical skill would be Wound Healing, a basic single target heal.

=Healing Skills= These are the skills that will recover the target's health or resurect the target.

Healing Mastery: This skill improves your mana regeneration.

Self Heal: A very cheap heal, can target only yourself. You don't need to target yourself.

Wound Healing: The basic single target healing skill.

Hyper Heal: The party-wide healing skill. It heals up to 4250 hp at Rank 10. Only people in range will be healed.

Fast Healing: The heal over time skill, it apply a first direct heal, and then goes on healing the target for 90 seconds.

Recover: The only resurrect skill in the game. Once you resurrected you get a resurrection sickness that diminishes your HP, phtsucal and magick attack, as you put more points into this skill the sickness will reduce the penality.

=Buff Skills= These are the skills that buffs (positive status) one or many (in a given area) target(s).

Great Guard:

Rising Guard:

Divine Shield:

Magic Shield:

Amazing Attack:

Increase Attack:

Dark Circle:

=The non specific one=

Fishing Mastery: